University Game Titles

These are some projects I've worked on in my university Game Design program.

eXSert - Spring 2026

A Dieselpunk 3D Beat’em Up Action-Adventure game developed in Unity for my undergraduate capstone. Developed by a team of 15 over the course of 2 semesters. I worked as Art Director and Art Lead for this project. Aside from overseeing and directing a small team of artists, I created in-game assets such as the main character, various props, and environment textures. I also did marketing illustrations, concept art, set-dressing, and lighting. 

The Last Vial - Spring 2025

I worked as a 3D character and prop artist on a team of 6 to create a small low-poly game in Unity. The guard and player character were modeled by me and many of the props were repurposed by my team from an old 3D kit I made last year. I also made the logo and helped with some rudimentary character animations. Everything was modeled in Maya and then set up in Unity.

Dragon Keep - Spring 2025

I worked as a 2D sprite artist and animator on a team of 5 for a small Donkey Kong inspired pixel platformer made in Unity. I made all of the character and enemy sprites as well as a couple of object/special effects sprites. These were all made and animated in Procreate and then set up in Unity.

Sundered Veil - Fall 2024

A fantasy card game made for my game design class. I worked on a group of 6 to develop a board game inspired by dark fantasy aesthetics. I worked as a game designer, visual artist, and incorporated everything onto an online board game platform, Roll20. I created layouts for all of the cards and player sheets. I also created a few illustrations for some of the cards and some token icons.