Environment Concepts - eXSert (2026)
Elevator

Elevator

Cargo Bay

Cargo Bay

Hangar

Hangar

Crew Quarters area

Crew Quarters area

Mini Boss room

Mini Boss room

Conservatory Labs

Conservatory Labs

Final Boss stage

Final Boss stage

Environment Concepts - eXSert (2026)

Concept art and prop reference sheets for my current university capstone project. As art lead and art director, I wanted to provide my artists with a visual of what the areas would look like and provide references for certain props. These concepts were also referenced by our designers for building out the levels and set dressing. I needed these illustrations to be multi-purpose for everyone on the team, so some illustrations are more focused on the color and lighting of the area, versus some being more prop-focused.
These all took several days each to conceptualize, requiring a lot of research on real-world mechanical structures and how to translate them into a simplified structure in-game. All of these rooms/areas are contained within one massive sky-ship, inspired by cold-war era technology and submarines.

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